Skills

Primary Skills

STRENGTH

Axe
Blade, 1-Handed
Blade, 2-Handed
Brawling
Club, 1-Handed
Club, 2-Handed
Chainaxe
Flexible Weapon
Industrial Weaponry*
Pole-arm

DEXTERITY

Archery*
Co-ordination*
Drive Motorcycle
Extreme Violence*
Flail*
Forgery, Manual
Gymnastics
Hide
Initiative
Martial Arts
Pistol
Rifle
Sleight
Sneaking
Trick Shot*
Two Weapon Fighting – {Combat Skill}
Zero-Gee Manoeuvres*

PHYSIQUE

Acrobatics
Auto/Support
Climb
Power Armour
Running
Shield*
Swimming
Throw
Wrestling

CHARISMA

Animal Handling*
Communiqué
Diplomacy
Disguise
Haggle
Interview
Leadership
Persuasion
Seduction
Telegenics*

COOL

Willpower*

DIAGNOSE

Bribery
Business Administration
Computer Use
Demolitions
Electronic Locks
Electronics, Industrial
Forensics
Intimidation
Lock Picking
Mechanics, Industrial
Medical, Paramedic
Pathology
Read Lips
Tactics
Torture
Tracking
Xenobiology*

CONCENTRATION

Biofeedback*
Blind fighting*
Business Finance
Detect
Drive, Civilian
Drive, Military
Drunken Fighter – {Combat Skill}*
Medical, Surgery
Marksman
Photography
Weapons Maintenance

KNOWLEDGE

Computer Subterfuge
Contract Circuit Info*
Cult Info*
Demolition Disposal
Electronics, Repair
Engineering, Covert*
Evaluate Opponent
Gang Info
High Fashion*
Mechanics, Repair
Medical, Practice
Navigation
Pilot, Military
Pigotry (Klick’s End) – Fighting Carnivorous Pigs
Psychology
Rival Company Info
SLA Info
Space Navigation
Streetwise
Survival

Secondary Skills

Language Skills

Dexterity

Sewing

Physique

Dance
Sports: (Specific Sport)

Charisma

Sing

Concentration

Artistic Ability: (Specific Art)
Gambling

Knowledge

Agriculture
Archaeology
Architecture
Astronomy
Botany
Cinematography
Cooking
Ecology
History
Mathematics
Music
Play Instrument
Physiography
Physiology
Palaeography
Theatre
Video Games
Zoology

Return to the Main Wiki Page

Skills

Nothing Changes But The Rain Ursine